Clerics of Palogira at allied temples.
Krithian nobles of Status 3+, from other nobles of equal or lower status.The following groups may take higher levels of this advantage: Ĭlaim to Hospitality: The 1-2 point level (one house or family) is reasonably common. Shapestrong (5/10 points): See Shapeshifters (GURPS 3E).Success means the cleric senses that the other character can shapeshift, but not by what method critical success gives this information. The GM should roll against the cleric's IQ whenever the character first sees a shapeshifter (including weres, mages with shapeshifting spells, and any other creatures with the natural or magical ability to change shape). Sense Shapeshifter (5 points): Some Crescent Moon clerics and Silver Bow knights can detect weres and other shapeshifters.The following advantages require some notes:īardic Immunity: Granted to Northland skalds and Daleman bards within their native cultures.īlessed: New additions to the Blessed advantage (p. See Job Tables (GURPS 3E) for representative jobs. Squire, captain, craftsman, merchant, (Clerical Rank 1)Ĭlerical Rank is discussed in the Religions of Arcadayn (GURPS 3E) pages.Īverage starting wealth is $1,000 see Currencies of Arcadayn or the national profiles for the monetary units used in a given area. Knight, Mayor, Guildmaster, great merchant Social Standing: A generic status chart usable for most of Aracadyn is given below: Starting Points: 200 points, with the standard maximum of -40 points in disadvantages and -5 in quirks.