I'm going to wait until I can record straight from hardware at 60fps to start uploading replays again. Valuable postmortem intel: pretty sure it's always the right arm that strikes first. I was recording this attempt too.Įh, I'm satisfied for now.
This impressive onslaught unfortunately caused immense slowdown I'd never experienced before, screwing my timing and promptly getting me clawed with the TLB dying immediately after. Then I tried to be a smartass by unloading them while hammering double C (usually I'd have died previously, losing both the extra bombs and a C). In Spirits, this past weekend I made it all the way to that fucking TLB with no misses, and four excess bombs. I'm actually glad it turned out that way now, though. I remember the taste of pure despair when I tried to cheat at Hard Corps only to discover Gamepro had printed JP-exclusive codes. You should be fine with either version.Ĭontra, Super Contra and The Hard Corps got similar treatment in the US with some or all cheats removed, and the infamous switch to one-hit kills in the last one.
From discussing Hard strategies with SNES players, everything seems to match up perfectly. But as far as the actual run goes (levels, bosses, weapon balance etc), it's the same game. It does make certain external conditions tougher - all cheat codes are removed, continues are now limited, and only Hard mode lets you see the whole game. AFAIK, the US version plays identically and has only very minimal art changes*.